This is a list of restricted concepts, broken into three categories for the sake of clarity.


Overdone characters are currently very abundant in the world. Below are a few premises that seem overdone, and we strongly advise players to avoid these types of characters, though these premises will not be outright rejected based on this; we will gladly make concessions for characters that can stand out from those that already fill this category.

  • This list will be updated as time passes…

Limited Availability

Limited Availability concepts will only be approved by staff if the application submitted is strong and well thought out. In addition, only a small handful of these characters will be allowed to exist at once; these concepts can be denied based on overpopulation. We recommend contacting staff before applying for one of these concepts. This list is subject to change at any time.

  • Childhood ability manifestation (Pre-puberty; will require a strong application and good reasoning behind such an early manifestation.)
  • Healing (the ability to heal the wounds of others) will be restricted to no more than two PCs at any one time.
  • Telekinesis and Telepathy are both lightly restricted based on the player population.
  • Probability Manipulation is an ability that will require a player to work closely with staff and GMs throughout their existence; as a result, this ability is extremely limited in availability.


Restricted character concepts will be rejected outright if applied for, for the sake of canon and power level considerations.

  • Immortality
  • Invulerability
  • Power absorption/mimicry (a la Peter Petrelli and Sylar)
  • Rapid Cell Regeneration (a la Adam Monroe and Claire Bennet)
  • Space-Time Manipulation (a la Hiro Nakamura)
  • Super Assassins
  • OC Relatives of FCs
  • Omnipotence
  • Necromancy powers
  • Multiple Abilities
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